My attempt at replicating the research presented by GoogleDeepmind in MuJoCo.
Using reinforcement learning we teach the manipulator to reach an end goal pose matching the end goal orientation.
Particle Fluid Simulation that demonstrates path planning in dynamic environments.
Agentic AI that follows player interacting with the world environment to achieve its goal.
A demonstration of A* path planning algorithm that dynamically renders its shortest path avoiding obstacles.
A pipeline that gathers images from google maps API and converts them into VR friendly formats that runs an objection detection model that I labled for flammable objects within the picture.
Simulation of fluid dynamics using particles written in C++.
Various projects dealing with computer vision that I am working on. Currently I have a facial detection script available for use.