A demonstration of A* path planning algorithm that dynamically renders its shortest path avoiding obstacles.
Particle Fluid Simulation that demonstrates path planning in dynamic environments.
A pipeline that gathers images from google maps API and converts them into VR friendly formats that runs an objection detection model that I labled for flammable objects within the picture.
Simulation of fluid dynamics using particles written in C++.
My attempt at replicating the research presented by GoogleDeepmind in MuJoCo. This is currently still on going.